| Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. Smartphone interface - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: -1 If you want to interact with your stuff then do so in the game client. -1 If you put enough functionality into this to make it worth CCP wasting dev resources on then it becomes the next must have thing and that would give...
- by General Guardian - at 2015.09.27 15:25:43
|
42. Distance bubble! - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: -1 because we already have this it's called the tactical overlay learn to use it. Don't like it then propose changes to that system instead of adding another "I want this" feature. He's talking about the tactical overlay a...
- by General Guardian - at 2015.09.27 15:16:06
|
43. Distance bubble! - in Player Features and Ideas Discussion [original thread]
I'd like to make an alternative similar option. An adjustable proximity like you suggest but without the bubble. Anything within the range has its bracket highlighted. Diffrent colour or something. Personally I don't like the bright white bubble...
- by General Guardian - at 2015.09.27 12:50:36
|
44. Smartphone interface - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: All the reasons above? =) The points that I brought up are by no means only limited to me or to a small group of people and, in case you have not noticed it, I even used outstandingly large screen sizes for mobile devices. ...
- by General Guardian - at 2015.09.27 12:27:11
|
45. Smartphone interface - in Player Features and Ideas Discussion [original thread]
Well in the case of some people (like you I guess) having difficulties such as: - No keyboard dock - No height adjustable monitor - Small mobile device - Difficulty opening and closing windows on screen on the fly (not like we do that already?) -...
- by General Guardian - at 2015.09.27 11:25:40
|
46. Smartphone interface - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: So, in order to interact with the things ingame (for instance, putting dscans in a dscan evaluation tool, adjusting speed, using ammo, checking system stats, ...), I need to pull them up again. I do not see a benefit here if ...
- by General Guardian - at 2015.09.27 09:51:18
|
47. Smartphone interface - in Player Features and Ideas Discussion [original thread]
Err.. you still activate or use cargo etc in game. And there are keyboard docks for devices. Just leave it on and then you don't need to keep playing with your phone. No functionality would change in game. It just means you can hide the info on s...
- by General Guardian - at 2015.09.27 08:35:12
|
48. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
For solo pilots. An adjustable proximity alerrt. When a ship comes within the range selected you are alerted by sound and a coloured bracket on the offending ship. Possibly even a high slot active module as a proximity sensor. Alternatively for ...
- by General Guardian - at 2015.09.26 22:12:46
|
49. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
When hovering over a damaged module an extra spot for the amount of nanite paste it will use to repair.
- by General Guardian - at 2015.09.26 22:02:55
|
50. Smartphone interface - in Player Features and Ideas Discussion [original thread]
Few ideas CCP could use if they got on the smartphone connectivity bandwagon like some other game companies have. 1. An option for a more detailed ship hud. Shield/armor/hull status and/or passive module damage status. Live current shield or cap ...
- by General Guardian - at 2015.09.26 21:57:30
|
51. Active Rigs - in Player Features and Ideas Discussion [original thread]
Neuting already kills T3 cruisers pretty quick as it is.
- by General Guardian - at 2015.09.26 11:07:48
|
52. Sin Reconstruction - in Player Features and Ideas Discussion [original thread]
Let's engineer the propulsion of the Sin in to the other end of the Ship. I'd rather see an angry dog comin at me, than a shiny potato. SinDoggy
- by General Guardian - at 2015.09.26 01:52:37
|
53. Friday Bonus (or none) round - in Player Features and Ideas Discussion [original thread]
So you make the rules for the forums now do you? We're not here to fix problems with the game, that is what game developers do. If every thread in the forum was a reasonable solution to a known problem then it would be pretty empty. If someone has...
- by General Guardian - at 2015.09.25 21:21:53
|
54. Friday Bonus (or none) round - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Dude, seriously, stop posting all these **** ideas. You have yet to post anything that anyone is ever going to take seriously. Removing role bonuses, combo sound effects, ******* fishing is a space themed game? Put down the ...
- by General Guardian - at 2015.09.25 11:23:50
|
55. Friday Bonus (or none) round - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: General Guardian wrote: NoBonus Bubble: just like an interdiction bubble but shuts down all ship hull and role bonuses of any ship within it. Except it wouldn't make any sense, as the bonuses are hotwired into th...
- by General Guardian - at 2015.09.25 10:18:53
|
56. Space fish - in Player Features and Ideas Discussion [original thread]
Sims 3 probably doesn't have pirates with BIG blasters ready to splode you when you go fishing
- by General Guardian - at 2015.09.25 10:17:54
|
57. Space fish - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Go play Fate and you can fish all you want. Never heard of it. Can you shoot at people who are fishing?
- by General Guardian - at 2015.09.25 09:25:01
|
58. Space fish - in Player Features and Ideas Discussion [original thread]
Actually that would be viable..
- by General Guardian - at 2015.09.25 08:51:49
|
59. Space fish - in Player Features and Ideas Discussion [original thread]
All these oceanic planets must have some great game gettin around in their deep waters right? Give us boats we can launch while at a customs office which opens a short mini game. Pick a bait and a location on the planet (we already have planet vie...
- by General Guardian - at 2015.09.25 08:47:03
|
60. Reskilling - in Player Features and Ideas Discussion [original thread]
It wouldn't take much to prevent people from training skills without the prerequisite skills
- by General Guardian - at 2015.09.25 07:46:16
|
| Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |